On top of that, talents are getting shaken up, and though Blizzard isn’t giving us a complete look at them just yet they did preview Bonestorm, a channeled ability (costing 15 runic power per second) that does AOE damage to nearby enemies and heals you. Blizzard is also pushing Bone Shield (rather than Rune Tap) to be the compliment to Death Strike for defense while Blood Strike will generate runic power.īrand new is Marrowrend, an ability that, for two runes, will deal physical damage and generate 3 charges of Bone Shield. These crimson-soaked knights bend the very rules of mortality to control the frontlines of the battlefieldīlizzard explains that “the core abilities for Blood should be familiar, though we’ve touched them up to bring added clarity to the specialization.” And, indeed, the abilities listed for the spec look very similar, primarily with resource costs change to fit the new rune system. Death Strike will now cost only runic power to prevent players of locking themselves out of healing if they mis-time their rune use. Runic power, however, will remain the same.Īs you can imagine, this will mix up the gameplay for Death Knights - now let’s dig in and see what the preview had to say about different specs. Players will have a unified six runes to spend on abilities, with a maximum of three recharging at any one time. While, presently, Death Knights have Blood, Frost, and Unholy runes that are used to power different abilities, in Legion there will only be a single type of rune. This afternoon, we have our first glimpse at what’s coming for Death Knights, and most of the class changes here revolve around a revamped rune system. With the arrival of Legion we’re seeing tons of class changes to bring each class back in line with what Blizzard sees as the fantasy of each class.
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